160 REAL qx,qy,qz,sq,px,py,pz,sp,cosa2,a2;
165 sp = sqrt(px * px + py * py + pz * pz);
170 sq = sqrt(qx * qx + qy * qy + qz * qz);
172 cosa2 = (qx * px + qy * py + qz * pz) / (sp * sq);
REAL blAngle(REAL xi, REAL yi, REAL zi, REAL xj, REAL yj, REAL zj, REAL xk, REAL yk, REAL zk)
Type definitions for maths.