115 UVec.
x = Vec.
x / len;
116 UVec.
y = Vec.
y / len;
117 UVec.
z = Vec.
z / len;
122 PQVec.
x = End1.
x - Point.
x;
123 PQVec.
y = End1.
y - Point.
y;
124 PQVec.
z = End1.
z - Point.
z;
void blCrossProd3(VEC3F *Out, VEC3F In1, VEC3F In2)
REAL blDistPtLine(VEC3F Point, VEC3F End1, VEC3F End2)
void blVecSub3(VEC3F *Out, VEC3F In1, VEC3F In2)
Prototypes, etc. for maths utility routines.
Type definitions for maths.
REAL blVecLen3(VEC3F Vec)